

When either type of Church Giant performs the massive smash attack, the one where they raise the right leg to use as much momentum as they can, upon the impact they will dislodge and exhibit a completely exposed tibia from the sheer impact, bursting blood all around him.Church Giants can drop Blood Vials, Blood Stone Shards, and Blue Elixirs.This can allow the player to sneak past them if they wish to avoid combat. The Church Giants in the Cathedral Ward will fall asleep once the player defeats Vicar Amelia and will only attack if disturbed by either approaching them or attacking. All Church giants can be goaded into using their stomp attack, this move breaks their leg and exposes the bone which serves as a weakpoint.

Staying behind them will negate most of their swings, although the two variants that appear later in the game will retaliate with a rotating punch if the player stays behind them too long. It is said that, when the inhabitants of Yharnam hear a ringing bell, they close their doors and stay within.Ĭhurch Giants are powerful opponents but their attacks are very slow and predictable.

Since the Church is responsible for the treatment of the scourge plague, they send these large servants to hunt the citizens who have been infected with the disease. The unique Flaming Fists variant is found near the trapdoor that leads to Patches' room.Ĭhurch Giants are servants of the Healing Church in Yharnam.Three naked, Unarmed Church Giants are found inside the cavern shortcut with the poisonous pool.The only Flail-wielder is near the area that overlooks the Great Bridge.Two Greataxe-wielders are at the plaza.One Greataxe-wielder at the staircase that leads to the gate to the plaza.Flaming Fists: This variant of the Unarmed Giant deals a lot more damage.Unarmed: They are somewhat erratic in their behavior.Flail-wielder: The most dangerous and hard to predict, as he covers too much of a wide area with its attacks.Greataxe-wielder: By far the easiest to deal with, as their attacks are easily dodged.These creatures are malformed but, unlike the obese wardens of the Labyrinth, their abnormally broad shoulders and subserviency to the Healing Church set them apart from the ancient Pthumerians: it is then possible that the latter created them to be strong brainwashed slaves and the Healing Church took control on them after the prospection of the Labyrinth. The bell rings whenever it takes a step, and coupled with the sound of its footsteps, it is easy to identify whether or not one is close to you.ĭespite their huge height and brutal strength, Church Giants are surprisingly thin and this feature, paired with their height and pale complexion, hint that they are Pthumerian. Their outfit consist of a black hat, a white mantle, and a bell that hangs from their necks.
FORBIDDEN WOODS BLOODBORNE ENEMIES SKIN
Church Giants are large humanoids with pale skin and a vacant expression on their faces.
